John Seely Brown shares
“In learning to recognise and distinguish information, people behave like good detectives, continually working with the clues that they find at the scene, extrapolating from partial evidence to the whole story. To engage these practices, good designers, by contrast, need to be more like bad criminals than good ones, always leaving behind a traceable array of clues.“
While architecting our solution, we should assume the role of
Architect/Designer as a Bad Criminal – Leaving plenty of clues to the users of your design without needing a full documentation or product manual
Users as Good Detectives – Always looking for the clues and navigating to next step.

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